Golden Lanes: Die Ökonomie der League of Legends Worlds

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by to-teach Team
10 pagesOberstufeEconomics, non-subject specific content, Politics, Philosophy
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Description

Zielsetzung: Das übergeordnete Lernziel ist die Analyse der ökonomischen, gesellschaftlichen und sozialen Dimensionen des professionellen E-Sports am Beispiel der League of Legends World Championship (Worlds). Die Lernenden sollen die wirtschaftliche Tragweite, die Karrierebedingungen der Spieler und die kulturelle Integration des E-Sports kritisch untersuchen.


Inhalte und Methoden: Das Arbeitsblatt konzentriert sich auf die Worlds-Wirtschaft als globales Phänomen (Preisgelder, Gehälter, wirtschaftliche Effekte für Gastgeberstädte). Inhaltlich werden die finanziellen Aspekte (Preispools, Spieler:innen-Gehälter) sowie die sozialen Auswirkungen (Integration in den Lehrplan in Südkorea, Gemeinschaftsbildung) behandelt. Die Methoden umfassen die Videoanalyse (Einstieg in LoL, E-Sport in einem ausgewählten Land), Textverständnis und Multiple-Choice-Fragen zur Worlds-Ökonomie. In einer Zuordnungsaufgabe werden wirtschaftliche, soziale und finanzielle Auswirkungen des Events kategorisiert. Abschließend erfolgt eine Partnerarbeit zur Nachhaltigkeit des E-Sport-Ökosystems (psychischer Druck) und eine Expert:innen-Reflexion zur Langfristigkeit der "Worlds-Wirtschaft".


Kompetenzen:

  • Wirtschaftliches Verständnis: Quantifizieren und Analysieren des ökonomischen Fußabdrucks von Großveranstaltungen im E-Sport
  • Medienkompetenz: Extrahieren und Bewerten von Informationen aus Videos und Texten zu einem globalen Phänomen
  • Kritisches Denken: Reflektieren über Arbeitsbedingungen und psychischen Druck im Profi-E-Sport sowie die kulturelle Integration von Gaming
  • Argumentationsfähigkeit: Begründen der Einschätzung, ob E-Sport ein Wirtschaftswunder oder ein Hype ist


Zielgruppe und Niveau:

Oberstufe


Hinweis:

Zur Bearbeitung wird der Zugang zum Internet benötigt.

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